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Would it be fun to work at SFGAm?

Talk about anything that has to do with the amusement park industry here.
Postby DominatorDude05 on September 25th, 2007, 2:25 pm
I was an Assistant Team Leader at my previous park (if you want to call it that anymore ;)...) Geauga Lake. I certainatly know Customer Service...
2007 - Rocket Sled Ride ATL
2006 - Dominator (GL) Crew
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Postby T.K. on September 25th, 2007, 2:53 pm
:D Good Job!!
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Postby blueviola on September 25th, 2007, 3:53 pm
Does anyone know if you have to go through an audition to become a costumed character?
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Postby sfgam1992 on September 25th, 2007, 4:41 pm
How much training do you need to become a ride op?
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Postby frightfestkid on September 25th, 2007, 4:42 pm
^I think alot and you need to be 16.
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Postby ttd rox on September 25th, 2007, 4:49 pm
^Welcome to SFGAm World^

Anyway, How much training do you need to be a ride op?
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Postby cycamps on September 25th, 2007, 5:11 pm
So, for your first year, are you most likely to run a flat?
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Postby Director_Guy on September 25th, 2007, 5:59 pm
^As far as your first year goes, my cousin worked on Dare Devil Dive and the paintball thing. He only worked a few months.

On the flip side, my friend Buttons was a ride op for Batman and Whirligig his first (and only) year.
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Postby BP317 on September 25th, 2007, 6:14 pm
ttd rox wrote:Anyway, How much training do you need to be a ride op?

All park employees need to go through a park orientation first, which is an all day classroom about the parks history, guest service, and a tour of backstage. After orientation, ride operators have rides general training, an all day classroom where they must get a rides general certification. The ride operations dept takes the job very seriosley and after the training ride ops must take a 75(ish) question test and pass with a 90% or higher or they have to be re-trained.
After getting a rides general certification all ride operators are required to get certified for kiddie rides, which is another all day training with a certification test before getting trained for their home unit.
After getting certified for kiddies, the ride operator will report to their home unit to train for those rides which requiires another training and tests for each position they get certified for.

So, for your first year, are you most likely to run a flat?

Quite simply, your placed where they need bodies.
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Postby frightfestkid on September 25th, 2007, 7:57 pm
Is the age any different to work just as a moster, goal, ghost ect... For fright fest?
I really wanna do that becuse im a hudge frightfest fan.
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Postby BP317 on September 25th, 2007, 9:46 pm
Six Flags hires an outside company to run the scarectors/haunted houses, they do not work for SF.
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Postby tp41190 on September 25th, 2007, 10:05 pm
Do you get more for begin 18 and working full time?
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Postby BP317 on September 25th, 2007, 10:31 pm
There are a few different types of full time employees. Seasonal full time employees work 40+ hours a week (which most employees do), and there are also many literally full time employees that work year round at the park. Most of the maintenence employees are year round full time a ton of the parks maintenence is done during the offseason.
Each department also has at least a few year round employees. They are budgeting, developing training plans, meetings, making goals, etc.

I must say by far the most fun time to work at the park is when its closed, nothing like walking around a completely dead park with only the sounds of the wind.
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Postby zjohn1988 on September 25th, 2007, 10:37 pm
ttd rox wrote:Do you think it would be fun to work at SFGAm? I would love operating the rides but I guess they don't pay much.


Talk to me and I'll tell you how fun it was/is.
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Postby ttd rox on September 26th, 2007, 6:36 am
zjohn1988 wrote:
ttd rox wrote:Do you think it would be fun to work at SFGAm? I would love operating the rides but I guess they don't pay much.


Talk to me and I'll tell you how fun it was/is.


Alright, How fun was it?
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Postby ttd rox on November 12th, 2007, 6:42 pm
Still No Answer. :roll:
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Postby coasterkid94 on November 12th, 2007, 7:15 pm
I want to either work for Six Flags or for Apple. I probably will end up working for Apple, because it is much more convenient for me to get to.

For those of you who have worked at both a Disney park and a Six Flags park, which do you think was better and why?



150th Post!!!
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Postby ttd rox on November 12th, 2007, 7:47 pm
Congrats! :D ^ By the way, which one is better? Disney or SFGAm like he said.
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Postby rct2wizard360 on November 12th, 2007, 8:31 pm
In regards to the FF question.

Auditions are heald REALLY early in the year.
Check out the JPM website if your interested. You can definatley get more information there.

EDIT:
2000TH POST EPPPIICCC
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Postby Mr.SIX on November 12th, 2007, 8:42 pm
Can't you be 15 and work at the games? I don't think that will pay much but it seems pretty easy.
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Postby zjohn1988 on November 12th, 2007, 9:09 pm
ttd rox wrote:Still No Answer. :roll:


PM or AIM please.
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Postby zjohn1988 on November 12th, 2007, 9:25 pm
coasterkid94 wrote:I want to either work for Six Flags or for Apple. I probably will end up working for Apple, because it is much more convenient for me to get to.

For those of you who have worked at both a Disney park and a Six Flags park, which do you think was better and why?



150th Post!!!


Working at Disney is a TON better. Six Flags was fun but cannot compare at all. Technology at WDW is much for advanced, such as Cast Deployment online, for clocking in and out, as well as daily assignments. This eliminates what happened every day at Six Flags. There is always a lead who does not like a certain black tag, for any reason so they will send them to a crew position just to get them away from your area. Raging Bull was a great example of this. Some leads would choose to send a slow Team Member to another unit, just to increase cycling. That employee however was usually doing a better job at checking restraints and checking for issues, but because they didn't go fast enough, they were sent away. At WDW everyone rotates positions equally and are times on their breaks resolving the problem SF has with break violations. Also at WDW there are receipts that print with every command. That CM is responsible to relieve the next CM and dispatch them to their next location.

WDW also has something called indoor break rooms. It may be hotter down there every day but seriously, employees are outside long enough anyways, why keep them outside even longer at SF? I will say though that SF has better discounts. 50% compared to 20% is a lot. The food is also slightly cheaper. Disney however gives full benefits to full-time CMs. By Full-time i mean 5 day, 40hr+ shifts. At SF this meant management. Also, WDW gives employees additional benefits during the holidays. There are also sneak peaks, such as the Christmas parade a few nights ago after the park closed.

The main difference and most important to me, and most people can agree, the management is so much better at WDW. There are no leads, or cert badges for ride ops. Management trusts their employees and can handle the task of knowing who is trained where. At SF you could get stuck all day sometimes with old water or none at all. The managers at Disney always came to check up on the CMs to make sure they were doing okay.

Disney isn't perfect, but it is a much better job. That is why Disney has so many employees and can keep them. There are never staffing issues either. People who complain about working at Disney have no clue how much of a great job they have. I have never regretting coming to work at Disney where Six Flags was a whole different story.
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Postby Tip Top Club on November 13th, 2007, 10:11 am
I know plenty of people who work at rides at SFGAm, and they all love it, so I guess you had a bad experiance zjohn. If anyone seriously wants to know how it is, I say apply. I'm sure it would be an interesting experiance either way.
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Postby T.K. on November 13th, 2007, 10:51 am
Ofcourse there are some things that "employees that love SFGAm" hate.... but we have faith that it will change.... cause WE do change the park.... sometimes we have to help the park :-) : Anyone can make an employee go FAST, FUN, CLEAN, SAFE :-) and there are employees in the park that do follow this...they are great!.. there are a lot. AND Some of them are the once that used to be called "send them to flat". OVERALL comparing SFGAm bad side and SFGAm good side...... SFGAM have more good side. It's really great place to work. If you guys can have a lot of fun, can easly make friend and are open, then u will have a blast at SFGAm. If you like what u r doing, then u will do it best.
Six Flags Ameirca as the number 1 park at SFI.... this is JOKE!
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Postby superflybri on November 13th, 2007, 11:00 am
zjohn1988 said:
Some leads would choose to send a slow Team Member to another unit, just to increase cycling. That employee however was usually doing a better job at checking restraints and checking for issues, but because they didn't go fast enough, they were sent away.


Yes, But I also believe given that the average customer would panic if their restraint was not down when you first get in your seat, thus the ride op would be able to tell something is wrong. Also for Bull, Don't they have a secured system to tell them that the train is clear? I'm pretty sure they do. The point I'm trying to get to, yes they have to check, but I don't feel that other then pushing down to make sure the person is locked in, is necessary.
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