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Postby SFGAm Rules on July 25th, 2004, 1:01 pm
I just got back from SFGAm. The line is huge, and the thing is running absolutely SLOW. It's running slower than Whizzer, heck, it's running slower than Spacely’s. This is out of hand. Now it is truly a kiddy coaster, if not a baby coaster.
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Postby Virtua Tennis on July 25th, 2004, 1:04 pm
I saw it yesterday they now made the brakes before spinning bring the car to a complete stop and it barely spins at all. If they get more cars running they'll probably start slowing down the first half.
-Bradley "we all saw this coming" Papas.
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Postby SFGA 11 on July 25th, 2004, 1:25 pm
Thats not good. Hopefully they wont keep it like that.
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Postby DejaVu The Ride on July 25th, 2004, 1:30 pm
I see more cars coming. With 9, you will have about double the capacity now and 2 cars can occupy the lift at a time.

What I figure is that the main point of putting Cajun in is was to give a more variety of rides for families. The ride turned into a thrill ride, which is the opposite direction intended. Now they can have 9 cars, and keep it a family ride, that families will enjoy, not hate.

At least we still have Raging Bull, Superman, V2, DejaVu, Iron Wolf, Batman, and the woodies. These kids have Spacely's, Whizzer, and maybe Demon. It just doesn't even add up.
Last edited by DejaVu The Ride on July 31st, 2004, 12:00 pm, edited 2 times in total.
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Postby Virtua Tennis on July 25th, 2004, 1:30 pm
/\ Um, the fact that that's how it's designed to run convinces me enough.
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Postby Virtua Tennis on July 31st, 2004, 11:41 am
I rode Cajun yesterday for the first time in awhile (over a week).

Anyway, if they added those brakes to make it less painful, it did not work. Hitting the brakes hurts A LOT more than those turns on the second half.
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Postby coasterzak on July 31st, 2004, 12:48 pm
I still say you shouldn't be getting airtime on a spinning coaster like that. That ride is weird compared to the others I've been on. I'm still not sure why it's so rough or different.
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