Most of you have probably already seen the '12 additions Six Flags parks are slated to put in, but:
SFMM- 2 sided Lex Luthor Drop of Doom, an Intamin Giant Drop being added to Superman structure (think TOT in Australia)
SFDK- Superman: Ultimate Flight, a Premier Launcher
SFGAm- X-Flight, B&M Wingrider
SFA- Apocalypse, B&M Standup (Iron Wolf relocated with what looks like new trains)
SFNE- Goliath, Vekoma GIB (SFMM's Deja Vu)
SFFT and SFGAdv are getting Starflyers
I think of the 2012 North American additions that have been announced thus far, the Premier Launcher looks like the one to ride. It looks like Premier cross-bred the Maurer Skyloop concept with an Intamin Impulse and tacked on the non-inverting loop found on HRRR as a finale. Can't imagine the awesome forces this one will provide...
With the SF additions, Leviathan, SkyRush, and Dollywood's rumored Wingrider, 2012 has turned out to be quite the year.
Last edited by Muck Finnesota on September 1st, 2011, 9:32 am, edited 1 time in total.
"Six Flags Over Georgia will celebrate our 45th anniversary by introducing six new shows during the 2012 season. An exciting array of new shows will light up venues across the park, including an all-new outdoor experience that will highlight the park’s storied history since its opening in 1967. Two thrilling new productions will debut inside the Crystal Pistol Music Hall, including an illuminated dance show with stunning visual effects. Other shows include the return of “We Got the Beat” in the BUGS BUNNY World Theater, a new 60’s-inspired dance show in the U.S.A. section of the park and the return of a fan favorite show during Fright Fest 2012."
For the Goliath (Deja Vu) video, there is a clip of SFGAm's, and also there is a clip of Kingda Ka (They say going backwards). I don't get how Kingda Ka has anything to do with Deja Vu???
"I've been staring at the world, waiting. All the trouble and all the pain we're facing. Too much light to be livin' in the dark. Why waste time? We only got one life. Together we can be the CHANGE. So go and let your heart burn bright"
Yeah, that capacity is mind bogglingly bad, That is about the same capacity as a tilt a whirl. SFDK gets a decent amount of attendance too, it was enough to justify a 3 Train B&M floorless there.
Out of all the additions I think the best looking one all around is the SFMM Drop Towers.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
Great additions all around, minus Iron Wolf's move. Great Adventure got what they needed in flat rides and who doesn't love bumper cars making a return. SFOG really needed shows as there was a grand total of 2 the last time I was there in 2010.
Agreed, the only one I don't necessarily agree with is Superman at SFDK. In further detail..It looks like an awesome ride which is going to be a problem considering it's capacity. We know for sure it's only one train as it rocks back and forth before going through the circuit. I'm guessing the ride will take 45 seconds to a min from the time dispatch is hit til it hits the brakes. I'd say with a good crew best case scenario is that it's launched every 3 mins. 60min/3min equals 20 dispatches an hour, then that 20 * 12 riders= 240pph. Which is half what DV could do and 1/3 what V2 is capable of, and equivalent to 6 and a half trains worth of riders on RB. A tilt-a-whirl can handle more than that, and that is traditionally the longest line on a midway. The line for that thing is going to be horrendous. Even if there is a Mr Freeze type transfer track system, which I kinda doubt there will be, they'd be hard pressed to hit 400pph.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
Anyway i really think it's going to be a cool coaster however capacity will suck. Pretty much what everyone else said. I'm kind of against them resusing the S:UF name. Couldn't they come up with something else
tribar wrote:I'm kind of against them resusing the S:UF name. Couldn't they come up with something else
I get why they did this, but awful reuse of the name. Would have been better using the Superman: Krypton Coaster or Superman Ride of Steel then the choice they made.
"I've been staring at the world, waiting. All the trouble and all the pain we're facing. Too much light to be livin' in the dark. Why waste time? We only got one life. Together we can be the CHANGE. So go and let your heart burn bright"
AsRealAsItGets wrote:I really think that drop tower looks insane!
Me too! Just think of Giant Drop and then double that! Thats insane! You'll be dropping for a good 5 full seconds.
Don't fight the Bull, ride the Bull!
Best 2011 Moment: "I lost my phone on Raging Bull!" "WELL I LOST A SOCK!!!" Best 2012 Moment: "No good! DREAM ON!" Best 2013 Moment: "I came here for Auntie Anne's pretzels and coasters......in that order!"
Not only Discovery Kingdom, but all of these new rides look to have pretty terrible capacity. The drop tower is understandable because it's a drop tower, but looking at the layout it doesn't look like X Flight is going to have an unload platform and is only going to run 2 trains. A ride like that, that is going to have that big of lines, is going to be a major pain in the a** operating like that. Having to wait for everyone to get off the train, get out of the station, then opening the station gates and letting everyone on. Those who have ridden X2 know what i'm talking about. Ideally this ride should have seperate unload/load platforms and run 3 trains.
^Yeah it really should have that. The thing is with MF is they can't dispatch another train until the one running the course hits the final break run. However X Flight has half the distance to travel that MF so it is still a great idea
Thats because the ride has no mid course brakes, the unload station serves as an additional blocking point. All coasters that run 3 trains with no unload or duel load station have a mid-course braking section somewhere on the ride. In X Flights case, the unload station would help a ton because it erases the time it takes for everyone to get off the train and out of the station before opening the station gates.
X at SFMM used to have an unload station but it was designed to run 3 trains and never did, so the seat rotation really screwed the ride up, especially with 1 train op which SFMM often did back then. You'd have to wait for the train to park, everyone to get out, seats to rotate, train to move to the next station, seats to rotate again, then the gates could open. When it was re-done they took out the unload station and that helped a bit though its capacity is still pretty terrible (could easily have been fixed with lowering floors like Eejenaka but they probably didn't want to spend the money rebuilding the station for that).
Just in case people are wondering, that Star Flyer (Skyscreamer) is a 24 person ride. I don't see a problem with a 24 person flat ride, but if it's $5 million, I would want more capacity. You are paying that much, and you only get 24 people per cycle. Probably for a million, you could get a new KMG ride. And sure a KMG ride is about the same amount of people, but it would be also $4 million less dollars.
What I noticed with these coaster companies (except for Disney rides) is that you have the extreme thrill, and you have all the toddler coasters out there. However, what's missing is the replacement coasters for something like Demon, Revolution (at Magic Mountain), Corkscrew (at Cedar Point), etc. Those are all Arrow, but it's like you can't take down these middle coasters because what company is really make those type of coasters again with maybe 3 or 4 inversions at most, and also having a lower height requirement. I'm kind of surprised that not many of these coaster companies seem to be going with this idea of a smaller height requirement coaster.
You can even look at all the B&Ms, and they are thrill coasters - not in the middle. And I don't think a mouse coaster is going to fill the gap if Demon, or another Arrow with a low height requirement leaves a park. The middle coaster to Six Flags has become the mouse, and I don't really agree with that - Pandemonium & Tony Hawk. Sure, those might be good rides, but they aren't the step-up to thrill coaster. It's very puzzling. I imagine there are going to be a lot of Arrows being junked in the coming years, and I don't see the replacement for that type really. I guess you could say I'm wondering where's the NEXT starter looper coaster for kids like how the Arrow, or even Shrawtkopt controlled that area. Why do you think Six Flags Over Texas still has Shockwave? I think it's a great ride, but it's a starter looper, and where's the replacement? I enjoy Demon, but you can hear it from the kids riding that they think it's a rough ride.
I like the Dark Knight coaster, but going back than why did they add that instead of replacing Demon with another starter looper coaster? Again, what coaster company is offering a great one. Though, I think LSMs or LIMs like on Rock N Rollercoaster are a bit too much for a starter looper. You don't want to freak the kids out too much.
"I've been staring at the world, waiting. All the trouble and all the pain we're facing. Too much light to be livin' in the dark. Why waste time? We only got one life. Together we can be the CHANGE. So go and let your heart burn bright"
Second, I Always thought this should've been built instead of the Dark Knight Which would be a Medium-Demon Like Coaster http://rcdb.com/2721.htm?p=14184
Yeah...poor SFOT. Every park is seeming to get somethin needed or grand yet THE PARK that started the chain gets a makeover for 2011 which lead the ride to be closed for a year & then while the other parks thrive on their 2012 announcements, SFOT the big daddy park, gets nothin, oh wait a show ??!! ...makes no sense to me.
Im hopin for somethin wonderful for SFMx & Laronde! ...even though many believe SFMx is gettin SFDK's "Pandemonium".
I don't know about that? What about Space Mountain at Disneyland? How much did that cost?
Though, I think that number - $10 million, they have been redoing stuff for that amount like Superman at Magic Mountain, and X^2 at Magic Mountain. So, it's tied with other rides for the most expensive at a Six Flags park, but I would like to know how much Space Mountain major rehaul at Disneyland cost.
Anyway, I think SFOT is a great park already without new additions though like most parks they could use more flats. As for coasters, they have a bunch of different styles like a mouse, a LIM, now the hybrid, a bobsled, a Shrawtkopf looper, a regular sized mine train & a smaller one, an inverted, a boomerang, a mega coaster, an indoor coaster that isn't themed but it basically has the same layout as The Mummy at Universal without the first set of scenes in the Mummy ride, and there is no brake either, and an out & back wooden coaster. Plus, they actually have a dark ride - that being Looney Tunes.
"I've been staring at the world, waiting. All the trouble and all the pain we're facing. Too much light to be livin' in the dark. Why waste time? We only got one life. Together we can be the CHANGE. So go and let your heart burn bright"
Six Flags had to do something about Superman The Esape and X, they are both huge iconic rides that the park is known for yet the maintenence issues and capacity limiting events (not to mention the fact that STE sucked) was embarresing to the company and a thorn in SFMMs side. Because of the modifications made to STE it is able to run at full speed again and also both sides again, and because of the modifications made to X it now does not need to close for refurbishment nearly as often because the trains are much more sustainable for daily operation. Can you imagine how embarresing it is for the park when people drive in and see a massive 400 foot tall coaster and it turns out to suck? Or when they drive in and see the huge X2 structure and it is constantly closed to refurbish the trains? Those 2 needed to be adressed, money well spent in my opinion.
It's pointless to compare the cost of a normal ride to a Disney ride. It's like talking about which is the best Canadian band, you don't include Rush because it's obvious.