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SFSTL 10/23/04 -- FrightFest Sucks!

Let us know how your day at the park was.
Postby InsaneNewman on October 25th, 2004, 4:31 pm
Well, to begin with, I've got to thank those of you who gave me some idea as to what to expect in the park in my other topic in the General Coaster Talk forum... and now onto the trip report.

We left Urbana later than anticipated at 8:30am, and thanks to traffic though St. Louis, didn't arrive at SFSTL until almost noon. Although it was raining pretty hard when we left, it was sunny by the time we got there (Drat! Long lines!) First impression: "Where are the coasters?" Due to the hilly setting of the park, there are no awe-inspiring views coming into the park. I'm so used to seeing American Eagle, Raging Bull and the Sky Trek Tower all tower over the interstate that that alone was quite surprising.

Started off for the front gates... as others have mentioned in their trip reports, having the metal detectors so far before the gates makes for so much better traffic flow into the park. Upon first entering the park, I was really impressed with the FrightFest themeing... three hearses sitting outside the gates, as well as tombstones, cobwebs, orange gels in the lights... this looked good. After getting in, I was a little surprised at how tiny the entrance plaza was. I knew to expect a smaller park, but I've never been to a park that had such a small focus of attention at the front (just a small little fountain)... but I did like the Disney-esque attention to detail in the buildings all around. For FrightFest, Hurricane Harbor was turned into a Kid's Walkthrough "Haunted Trail."

Onward to B:TR... I was surprised how long the line was (one tends to forget how lucky one is when our park has 12 coaster to take people, as opposed to a lot of people in only 6 coaster lines). Also, it must usually be quite long, because unlike our Batman, there was no shortcut through most the line for empty days. Themeing was on par with ours, although I don’t think that the urban theme works quite as well in a larger space. In a way, our B:TR's tiny footprint makes it a better ride. The ride itself was disorienting because of the mirrored layout of the track... It's so weird to dive right instead of left!... but otherwise, it was pretty much the same as ours. 7.5/10

Next up was Ninja... every review I have read of this coaster has said how neck-jarring it was, but to me, it was nothing compared to Shockwave. Still, a good ride (especially with a short wait), with bonus points for the unbelievably convincing head chopper, my friend actually screamed and tried to duck). 6.5/10

This is the point of the day that we started getting lost... the park is beautiful, but the map is absolutely no help because the path layout is not adequately represented. I really like the fact that I feel like the park was built into the terrain and trees, instead of adding token terrain and landscaping after the park was done. However, the fact that there were no divisions between theme areas, and that there were at least three dead-ends that we ran into within the park was fairly irritating. It gave the park a very disorganized feel, and made it difficult to navigate, to say the least.

We past the line for Mine Car Coaster, which was well outside of the queue due to the FrightFest themeing added to the line... meant to come back, but never did.

We wandered around (AKA, got lost) a little more, until we came upon the Screamin' Eagle. Now, I've got to say that I like wooden coasters, but I was thoroughly unimpressed with this one. The line moved at a crawl because the crew was incredibly slow. I've heard people say that this coaster was great, but I just didn't feel it. I much prefer a winding, twisty, out-of-control coaster, and this is not it. It's a very straight forward up-and-down-and-up-and... etc. coaster, and the really loud squealing from the wheels was frustrating. Overall, I didn't get much airtime or thrills out of this straightforward coaster. 4.5/10

Normally I am big fan of flats as well as thrill rides, but most of the lines for SFSTL flats were ridiculously long... we waited a bit for bumper cars (Water Street Cab Company), but got tired of waiting when it became clear the wait would be half an hour or more. One thing I must say that I love about GAm is that for most flats (Other than GD, Revy, and KC, of course), there is rarely much of a wait. Therefore, we didn't get on nearly as many flats as I would normally like to go on.

Late lunch was at Screen Stars Diner... although the themeing was decent; I must say that from what I saw, the food options at SFSTL cannot hold a candle to those at GAm... not enough choice. One interesting thing (look familiar?) was the only thing the park got for "New for '04":
Image

Next up, we waited over an hour in a long queue for The Boss., but this one was definitely worth the wait. As I mentioned above, I love my woodies out of control, and this one was one of the best in that respect that I have ever ridden. Although some who rode around us complained of the roughness, I loved it. There were so many great, fun elements in this ride, especially the first drop into the series of head choppers. Great ride! 8/10

As it was a warm day, we next headed for a water ride. I was, however, disappointed to see that they weren't running their rapids ride (Red water on GAm's Rapids is always a highlight of FrightFest). Instead we got on their Ice Mountain Splash.... a really crappy version of Logger's Run... the final "plunge" is only 35 feet high, and does not get you wet at all! The worst water ride I have ever been on! 2/10

Next, we wanted to go on the huge ferris wheel, Colossus, but after seeing a FULL QUE because the staff was only loading 10 out of the 40 cars per cycle, we decided against it.

Our next pick was Scooby Doo Ghostblasters... I have heard this ride was great, and by Six Flags standards, it really was (although I prefer the Men in Black-themed similar ride at Universal because the effects are even better. However, this is one ride I would love to see cloned at GAm. Although we waited a full queue 50 minutes for this, I thought it was worth it 8/10

As soon as we got off Scooby Doo, we had the luck to see Mr. Freeze just opening, which had been closed most of the day. We rushed into the line, and only had to wait 15 minutes for our launch (The wait was much longer later in the day... they were stupidly only running one-train operation, for some reason). Although the launch is not a powerful as V2’s (something I love), the ride itself is amazing.... the upside-down top hat with just a lap bar is unbelievable! A great ride... GAm, take note (but make ours faster, bigger, and not themed for Mr. Freeze). 9/10

Our last ride of the night was Xcaliber, something I had been looking forward to for the entire day... and unfortunately, after waiting 30 minutes (due to incredibly slow load time... only 5 cycles in that time, and the ride only runs like 1.5 minutes) I was disappointed. Although the view is cool, the forces are not that impressive. I much prefer Orbit, which I know is simpler, but more fun. A cool looking ride, Xcaliber is, but not much excitement there. 5/10

~~~SUMMARY~~~

All in all, the day was fun, although I feel no need to go back anytime soon... the park is beautiful and clean, but the layout is so chaotic. Also, don't go for FrightFest(you'll notice that I've barely mentioned it), unless you want to be disappointed... I only saw like 3 costumed characters in the park the whole day, and they weren't really trying to scare people... and their costumes are nothing compared JPM's. The haunted house was $8, and not even open when I went past it (or if it was, there was no staff anywhere to be seen to sell or take tickets.) The decorations were sub par compared to GAm's (Although it got some enjoyment when the hand holding a broom fell off a mechanical witch while I watched). All in all, the park was fun, but small, and FrightFest was a huge disappointment.

Your comments are appreciated! Sorry for the novel; I like to write!
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Postby InsaneNewman on October 26th, 2004, 6:48 pm
Awww..... no one's gonna read my post? ... I know it's long, but it's still fun! :)
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Postby CoasterDave316 on October 26th, 2004, 7:33 pm
Thanks for bumping it, it got me to read it.

I really enjoyed SFStl. when I was there, Im not sure what you mean by SFStl. not having a good skyline. I thought it was pretty cool seeing all the coasters sort of stacked up on a hill like they were.

I agree 100% with the layout of the park, I only got to ride Screamin' Eagle once when I was there because it was a real pain to get to the top of that hill.

Is there anybody here who hasn't been disappointed by Xcaliber? It looks so cool in the pictures but I thought it swung back and forth like Revolution. It just does one rotation and that's it, I also thought it sucked.

Mr. Freeze however is the gem of the park, glad you enjoyed the ride as much as I did. The hangtime in the Top Hat is great! Just imagine if Intamin would learn how to make a top hat the right way like that on there Rocket Coasters....they might actually be worth more then a few rides then.

Great Trip Report!
Go Bulls!
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Postby punkbunny24242 on October 26th, 2004, 7:55 pm
Really good TR.. I agree with Excalibur. I was scared to death to ride it. For some reason rides like that scare me.. like Orbit you practically have to drag me on. But once I got on Excalibur I thought it was nothing. Mr Freeze defnitley was the prize winner. Awesome night ride. We were lucky enough to go on it 17 times in the 2 days that we were there.
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Postby InsaneNewman on October 26th, 2004, 8:12 pm
With the skyline, I thought it looked cool set against the hill... but, I'm so used to RB and GD and STT towering over the interstate that when I got off the interstate at SFStL, I was like "Where's the coasters?" ...lol

Also, I was looking at the map while writing the trip report, and realized that I missed two flat rides I wanted to go on thanks to the chaotic layout! :shock:

Thanks for reading!
Last edited by InsaneNewman on October 26th, 2004, 8:17 pm, edited 1 time in total.
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Postby punkbunny24242 on October 26th, 2004, 8:16 pm
No I hear what you are saying.. we took my nephew and we didn't get in to the Six Flags Holiday Inn until 9:30pm and my nephew says "What's that? It looks like a carnival" I was so scared because it sure didn't look like a big amusement park. Good thing most of the rides were tucked into the trees. Pretty good park but I still love my Great America baby!
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Postby Ilovthevu' on October 26th, 2004, 9:51 pm
So, I read your Trip Report, and everyone hates it besides me. I believe that Moose Lodge used to be a Mcdonald's before that. I'm not 100% positive.

Here's the way I always see it. If you can't find a couple rides that make you go wow in a park, then you should probably skip it next time. So in your case, Mr. Freeze was the one and only one (or was it?). So, really you shouldn't go back because you really didn't like it.

In order to understand what I'm saying, I will look at SFGAm. D Vu is first on wow, along with V2, BTR, SUF, IW, TP at night, Fiddler's Fling, and so on.

Management has changed somewhat since I was there because of all of the things that people complain about. That would a reason why SF is in debt. People don't go back because they had a bad time there.

Now, that I think of it, why would you make a waterpark when you only have six coasters?
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Postby DejaVu The Ride on October 26th, 2004, 10:31 pm
They have 7 coasters, which isn't bad for park standards. I thought the park had a great skyline, and I could see 5 of the 7 roller coasters and Collossus.(Also their upcharge attractions.)

How can you say V2 has a more powerful launch than Mr.Freeze? Mr. Freeze's launch is way faster and quicker by the way it feels and by stats.
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Postby InsaneNewman on October 26th, 2004, 11:10 pm
Oh, I understand that it goes faster, but I love the *snap* effect that you get on V2... that is, going really fast REALLY quickly.... I reallize its a very small difference, but I love the really quick launch of V2.
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Postby punkbunny24242 on October 27th, 2004, 7:30 am
OK I do have to agree with that one. V2 does have a better initial launch but Mr Freeze does go faster but it takes a little longer to get there. V2 is just :shock: I'm kind of torn between the 2 though. I LOVE V2 and go on it everytime no matter what the wait is. Maybe Mr Freeze's launch is not as fun because you can tell when it is going to take off because of that noise that goes down the length of the cars.. help me out here. What is that noise? It sounds like air being ejected.
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Postby DejaVu The Ride on October 27th, 2004, 6:28 pm
Mr. Freeze has better acceleration than V2. Plus, Mr. Freeze goes to 70 mph in the first launch, V2 goes what, 40, 50 mph in its initial launch?
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Postby w00dland on October 27th, 2004, 8:32 pm
V2 just has a snap on the acceleration which makes you jump back into your seat. Mr. Freeze's launch is much more smooth and in the front row you can really tell how fast it is.
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Postby InsaneNewman on October 28th, 2004, 12:15 am
I know... :) ... I like the snap though!
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Postby ihauntu2 on October 29th, 2004, 9:54 am
punkbunny24242 wrote:Maybe Mr Freeze's launch is not as fun because you can tell when it is going to take off because of that noise that goes down the length of the cars.. help me out here. What is that noise? It sounds like air being ejected.


It is the brakes underneath the train releasing. If you look along the track while the train is out on a run, you will see trim/block brakes on the track. You will also notice the pneumatic canisters that control the open and close mechanisms. There are three stages to its launch once the operator presses the button. 1st - Warning siren at end of tunnel, 2nd- Brakes releasing, 3rd - Power up , Lights Blink, and Scream!.

If you are a back row junkie like me, you will also hear the air hiss on the way back in as the brakes guide the train to its final position.
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