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Iron Wolf Last Rides/Removal Thread

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby Luxornv on August 23rd, 2011, 8:55 pm
rizash wrote:So they just ignored the city state address name and drop off instructions? Doubtful


I see sarcasm doesn't read well on the internet. I should have used the tag.
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Postby Necropolis on August 23rd, 2011, 11:11 pm
tribar wrote:^Do those people still do that because i've heard they also try and do that with B:TR in the morning so we tried to beat their system but i didn't see them. Has anyone else?


I personally haven't seen them. I have better things to do and Im younger than those people. Really? They try getting the first ride on Batman. Who knew? Obviously no one. lmao. :lol:
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Postby Ilovthevu' on August 24th, 2011, 12:19 am
^But in all honestly, don't a lot of enthusiasts try to get on the first ride of any coaster (the first train of the day)?? Really though, if you want to be technical, the mechanic probably has ridden it before anyone anyway, or at least an employee. To me, I don't care about me getting the first or last out of anyone else. I just care about riding rides a bunch of times because it's fun to do so. If I happen to get to a ride in which it just opened, that means that I get to ride more, but I don't care whatsoever about oh I got first or last train of any ride.

And for the stand-up at Six Flags America, I'm just throwing this in, but La Ronde has a stand-up, and what ever happened to Batman from Astroworld? Granted, they are still taking ours out no matter what, but what about either of the other ones?
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Postby KDCOASTERFAN on August 24th, 2011, 10:49 am
JForceFC014 wrote:
KDCOASTERFAN wrote:B&M will build a new standup coaster if a park asks them to do so for those who insist on saying SFOG's was the last one they'd ever build..


New coaster construction takes a lot of time and planning. If they want it to open early next season, they can't just say, "Oh damn, they figured it out. Let's buy a new one instead." That would take at least another season, and probably only if they decided to buy a clone. New ride planning would take longer.The plans for whatever is going in at SFGAm was probably decided on sometime late last season. They may have had a few things up in the air for all parks, but likely had the basis for all plans set even earlier 2010, maybe even 2009. Or maybe it went exactly as planned this year and the truck that delivered the track piece of Chang to SFGAm read the manifest incorrectly, not realizing the difference between Great America and Great Adventure.


First off back in 1999 when Premier parks(the original owners of the park now known as SFA) purchased SFI from time warner the owners filed for permission to build at least 7 to 10 major rides for the park over the ensuing years....one of those rides(listed as attraction# 37 on the site plan) was a standup coaster with a height of 140 ft. & length of 3,000 ft. This ride was ultimately postponed when kings dominion opted out of their contract with vekoma for the flying dutchman coaster after stealth was such a failure(x-flight was supposed to go to KI but SFWOA got it instead)so SFA took the flyer instead.The remaining rides on that site plan,which included a 120 ft. ferris wheel have yet to be built because SFI has spent the last ten years wasting money on SFMM,SFGRADV & yes SFGRAM(bottom line is if your local SF park wasn't one of these three than chances are you got NOTHING new at all for years on end) & the original blueprints/engineering work on the 01 standup was no doubt completed in the years before SFA submitted the concept for county review so it can easily be manufactured & delivered once SFI finally decided to install it at the park.

Second off:B&M reps were seen at SFA conducting field work before/shortly after skull mountain was permanently closed & they DON'T show up for relocations to do any work or field visits when one of their rides are being moved from one park to another as they certainly didn't have any B&M r eps on site at kings dominion when Dominator was moved there in the offseason of 07/operating season of 08.

We'll see what happens when SFA announces the ride in the coming weeks but either way it doesn't make too much difference as they need to change a lot of things at that park before I'll even consider visiting again.
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Postby rizash on August 24th, 2011, 2:16 pm
you people are closed minded. B&m would go there if iron wolf is going to be rehabbed, retrofitted, or modified. Maybe they will stretch or smooth out wolf and vastly improve it, a few million invested could make wolf a new... Better than new ride for less than the original cost. You really think that park is getting a new b&m before a park that lost two coasters, including one b&m? I dont think wolf will be scrapped, it is too valuable to not end up somewhere.
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Postby SFGAm Viper on August 24th, 2011, 2:30 pm
Iron Wolf is going to SFA. It's blatantly obvious. Anyway, the last new stand up was in 1999. I doubt another brand new one is built again.
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Postby onyxhotel08 on August 24th, 2011, 2:36 pm
For the last time: Six Flags America is NOT getting a brand new stand up coaster from B&M. Not only are stand ups pretty much dead (Which is why Great Adventure got stuck with Chang) but Six Flags America will not get a new ride costing millions when Six Flags Great America got stuck with Little Dipper, Dark Knight and Ragin Cajun since 2004. Seriously. And just like Chang, Iron Wolf will still be iron Wolf just with a new name, paint and possibly trains. Big deal. It is still a 21 year old stand up. Same reason few cried when Chang did not end up here. Stand ups are outdated and a thing of the past.
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Postby Cole on August 24th, 2011, 2:47 pm
Dont worry. Your just in the first stage of a crappy announcement. We went through it last year with Riptide Bay.
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Postby rizash on August 24th, 2011, 3:03 pm
Thank you. I am really sick of hearing people say anything to deny that sfa is getting wolf. Oh itll be scrapped because its too old... then 70% of coasters need to close... Get real. I honestly would love wolf to get a nice rehab, maybe fit brakes where it has that flat section, for sure new trains and stuff, it will be a great ride for a park that needs tlc. I really have no clue why people hate wolf... If it didnt hurt because of the trains it would be amazing.

As far as denial... Im still in denial they wasted money on tdk, ragin cajun, riptide bay and are removing wolf we have lost three coasters in the last decade and gained one medium thrill and two duds plus a kids coaster So I am bitter. People complain sfgam gets a lot of stuff... We lost shockwave and vu and gained suf (awesome, but a clone and dull for a flyer, plus the worst station for a flyer) so we have been shot in the foot by the owners way too many times.

Now back to the point... Who thinks a launch coaster or super eurofighter would go perfectly where wolf is if some other things are moved? Enugh room with a launch for a spire tower, or room for a vertical lift. Could easily push 3000 ft of track if you push it up, out, and have a very twisty layout!
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Postby tribar on August 24th, 2011, 3:58 pm
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Pretty obvious it's a standup.
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Postby rizash on August 24th, 2011, 5:16 pm
You really think theyll replace iron wolf with another stand up? I could underatand chang for wolf, but not another stand up...
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Postby tribar on August 24th, 2011, 7:41 pm
^You do realize that is Six Flags America right
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Postby Necropolis on August 24th, 2011, 9:54 pm
I definitely think more people will be disappointed if we get a new stand up to replace IW. I think the public is ready for something new rarely seen or never seen. Im pondering...has any park ever re-located a coaster to a different part of the park? Maybe move a coaster from our park to go where IW is now and whatever space left from the moved coaster, you can use if for a different coaster. And no more Superhero coasters btw!!
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Postby Ilovthevu' on August 24th, 2011, 10:10 pm
^I don't see what the point of moving a coaster to another part of the park would be. That's a waste of money really. Flat rides they have moved such as Chaos at Cedar Point, and the Whirligig at Great America. I think Whirligig started around the Iron Wolf area, than for sure it was where V2 is, and now it's where the Batman car used to be. Now, the Batman car is off to the side. Ricochet / Big Top moved, and that was where Dare Devil Dive is today. To me, it was a much better location than where it is now.

And to move a flat, it's not a big deal because it's not that hard, or that expensive as to move a whole roller coaster. A roller coaster costs a ton to move.
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Postby Muck Finnesota on August 24th, 2011, 10:15 pm
Got my last rides in today. First time at the park since Fright Fest. Anyone screaming about this ride being brutal is wrong, and needs vagisil. Three nice, intense rides to bid it adieu. Sorry to see it go.
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Postby onyxhotel08 on August 25th, 2011, 9:02 am
It is not even because it is such a bad ride (Hello T2) but Iron Wolf has made Shockwave look like it was a popular ride for years. Under 30 minute wait times on Fright fest!
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Postby Necropolis on August 25th, 2011, 12:40 pm
In one way I am glad to see it go but in another way, a part of the park history that I grew up with is leaving. IW was one of the very first coaster's Ive ever ridden. Oh well. Im not gonna get my last ride in. I wont be back at the park until Frightfest. Oh well. Someone please say goodbye to Iron Wolf and Iron Werewolf for me. :(
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Postby onyxhotel08 on August 26th, 2011, 3:40 pm
One week (about) and that piece of crap is off to harm unknown suspects somewhere else.
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Postby Muck Finnesota on August 26th, 2011, 4:37 pm
Necropolis wrote:I definitely think more people will be disappointed if we get a new stand up to replace IW.


I would disappointed, but only because the typical park guest is clueless when it comes to boarding the train, resulting in lengthier than needed dispatch intervals. Everything else would be just swell by me- you can always count me in for a ride that isn't doing it's damndest to lull you to sleep.
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Postby Falcon on August 26th, 2011, 4:51 pm
If B&M ever builds a new stand up they deffinently need to use dual loading stations. That would be good way to improve the capacity. I really wish SM:UF (SFGAm) had them.
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Postby tribar on August 26th, 2011, 6:21 pm
^Superman really should have that. While your at it transform the ride into Bizarro :lol:
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Postby Ilovthevu' on August 26th, 2011, 11:03 pm
The problem with those duel loading stations is that they aren't used enough to be worth the extra investment. The parks cut the staffing, and like to run just the one side a bunch of times. As I always say Superman doesn't need another station, it needs a better procedure to check restraints faster. Also, they don't send the train until the other train is completely done with the course, so because of that, loading is going to take longer. in my opinion, it should be sent out faster than right at the end because it is a 1 min, and I would say at least 20 seconds. (1 min 20). It might be 1 min 30 sec??

And the only reason I see Superman taking longer as in loading time is because how long the train is. As I said before, the workers walk too much for that ride as it's a longer train. It wastes so much time for them to walk the entire train instead of 1 worker checking rows 1 & 2, 1 worker checking rows 3, 4, and 5, and another worker checking rows 6, 7 & 8.
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Postby traincrossing9 on August 27th, 2011, 1:37 am
^The Superman crew can be fast when they want to (usually after the park closes and they want to go home). I agree though, they could check the restraints more efficiently.

http://www.themeparkreview.com/coastert ... _crew_app5

But no matter how many times you tell people to stand up straight, there will always be those people who get locked while sitting down. There's just no point in having 2 stations going.
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Postby BP317 on August 27th, 2011, 2:05 am
I love duel load stations, if they are used properly those rides operations are like a work of art. California Screamin and Kingda Ka (if not constantly breaking down) running both stations the lines flows like water. California Screamin with both sides running easily gets over 2,000 riders per hour.

But the chances of that hapenning at a Six Flags park are remote, i've never seen SUF at SFOG actually use both it's stations and the few times i've seen Tatsu use it they were only running 2 trains. So while it did increase the capacity because of no stacking, it was extremely frustrating because after the split it's 1 train op which made the line extremely slow. I don't think Kingda Ka even uses both sides anymore. It not only adds cost to the staffing but also they would need to commit to maintaining another train or two.

Regarding SFGAm it would be nice if SUF had one because that line on busy days is always huge, it is normally way longer than Tatsu or Manta's are, but I think that's probably the only ride at SFGAm that would benefit from it. Raging Bull, Demon, and Whizzer running 3 trains can be capacity machines. Back when I worked on Demon we were allowed to send trains with people on the platform as long as they weren't near the train, and we would be sending trains every time the one in front of it was in the loops. The line moved so fast that there would only be a 2 train wait in the station even though the line was back to the entrance because people couldn't keep up with how fast it was moving. I'm sure back when Marriott owned the park that kind of capacity was a daily occurance, afterall Eagle used to run 6 trains and Whizzer ran 5.
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Postby Ilovthevu' on August 27th, 2011, 9:48 am
traincrossing9 wrote:^The Superman crew can be fast when they want to (usually after the park closes and they want to go home). I agree though, they could check the restraints more efficiently.

http://www.themeparkreview.com/coastert ... _crew_app5

But no matter how many times you tell people to stand up straight, there will always be those people who get locked while sitting down. There's just no point in having 2 stations going.


If the crew did that everytime though, I think they would be exhausted by the end of the day. I don't expect them running from ride vehicle to ride vehicle, but as the word you said - efficient, and right now in my opinion the procedure is not that efficient. It's just like every other roller coaster at SFGAm, and for that ride it doesn't have to be. Cedar Fair has illustrated to me that you can do the same thing I'm saying with a B&M inverted (Raptor), and a B&M Floorless (Hydra) too. Honestly, it's their great idea - not mine. And Superman is a longer train than either of those, so it's really going to help if they did that. Though, I don't expect them to change it. When you are stuck in a routine, you are stuck. For Raging Bull though, you can't do that because there is no gap where an employee can stand in front of the guest, and walk across the row. And obviously, the Wingrider they can't do that either, but a B&M Floorless, B&M Flyer, and a B&M Inverted, I don't see why they don't do that.
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