Demon_07 wrote:Well it could be rough up the lift....Ever gone in the second car of Demon ?
I thought I was gonna die on that lift hill in the second car. Good God. There was a moment in which it felt as though the car literally left the track on the lift hill and thought to myself "This is it. This is how I will go."
And the less speed going through a corkscrew, the less your body and head slam around. The corkscrew would be easier to handle with a break run in front of it. We just talked about Maverick removing the heartline roll because of its speed. This is no different.
that's great except you're wrong, Iron Wolf utilizes a flat spin. Would you like to point out the difference between a flat spin and a corkscrew?
Batman is a different type of ride, with your head so close to the rotation of the track it's bound to be smoother, but if you ride one of the very few B&M inverts with a corkscrew you can tell the difference. Batmans flat spins are far rougher than say Nemesis's first drop corkscrew. Though Batman never does bang your head.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 239, Coasters Ridden: Steel: 937, Wood: 179, Total: 1116
Corkscrews are where the train is at almost same angle almost the whole inversion which gives more of a "roll" effect. Flat spins are more of a snap because of a tight change in angle at the top of the inversion. Most all B&M coasters with that type of element are flat spins. I didnt know Nemesis had a traditional corkscrew.
Parks will often use corkscrew in place of flat spin because its easier for guests to recongnize the term as its been around far longer.
Typical corkscrew roll
B&M standup flatspin. Notice the angle changes and the inversion is significantly narrower for a snap effect instead of a roll.
Nemesis
I was told that the reason why the corkscrew sucks so bad is because the actual corkscrew was designed for a slower speed.
It wouldnt surprise me because Shockwave had major stress issues also (although Shockwaves were more on the track/supports and Iron Wolfs are more on the foundations). The crushing positive g's is what made it fun though. The double loop segment was insane, much more intense than GASM at Great Adventure (though GASM seems significantly smoother).
Yeah, Nemesis's rust is painted on, it looks really good (or at least accurate to it's theme). But yeah exactly, for a corkscrew it's a continuous radius throughout the inversion like Arrow, so it's smooth (though for arrow it doesnt always ride smooth), for a flat spin there is a kink at the top of it, the radius of the turn at the top of the inversion changes (gets tighter), which provides a sudden burst of laterals, which on most coasters is relatively fun/different, but on a standup your head is so far from the track (point of rotation) that it does a real number on your head.
Nemesis has one of the very few B&M invert corkscrews which is incorporated into the first drop. Nemesis is a very strange ride, it's not as intense as say Batman despite what the British would have you believe, but it is a *extremely* good ride, and in the front row the visuals simply cant be beat.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 239, Coasters Ridden: Steel: 937, Wood: 179, Total: 1116
^I no, it looks fantastic, they did a great job on it. I thought the coaster was just starting to rust already. If no one would have told me I would have always thought that it was real.