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No Limits Question

Talk about RCT 2, RCT, No Limits, Hyper Rails, Scream Machines or any other Rollercoaster related game here.
Postby cycamps on July 31st, 2007, 11:35 pm
I would really love to play No Limits but I downloaded the demo and I have no clue where to start. So my question is, how do I start, and is it anything like Scream Machines once you get started? Thanks a lot.
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Postby demon boy on August 1st, 2007, 7:52 pm
Just look at the other 17 billion NL threads and you'll find your answers and more there.
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Postby cycamps on August 1st, 2007, 9:05 pm
Sorry I asked... :roll:
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Postby Do I Know You on August 1st, 2007, 10:23 pm
It's really nothing like Scream Machines, as far as I know. Also, I really don't remember if you can build a coaster with just the demo. At least I know you can't ride them.

The NoLimits help file has the basics on how to build a coaster. To create track, click the "Add Vertex" button, which looks like a blue piece of track with a red ball at the end. Click wherever you want. Select the pointer tool, then the vertex, and play around with the white dots until the track is where you want it.

Here's a tutorial on the basic chainlifts, launches, and brakes:
http://www.coasterforce.com/No_Limits_T ... Lift_Hills
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Postby cycamps on August 2nd, 2007, 6:11 pm
Thank you!!!!! 8)
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Postby cycamps on September 9th, 2007, 8:04 pm
What is the point of having a demo if you can't build a coaster on it?
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Postby rcoaster on September 9th, 2007, 8:29 pm
You use the demo to see how the architecture works and everything. The demo lets you ride coasters in the editor mode, and you can ride any of the pre-installed rides in the simulator. You cannot save on the demo. I think that its a good program to buy and suggest you should buy it. At first, I got frustrated with it, but now I love to play it. Also, its not like rct3, where it takes 2min to build a coaster, but nl takes a lot of time to build a smooth and nice one.
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Postby cycamps on September 12th, 2007, 8:28 pm
So how hard is it relative to Scream Machines? And is it better?
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Postby rcoaster on September 12th, 2007, 9:08 pm
NoLimits is harder to design a coaster, and once you finish you feel like you achieved something( ha... if you actually built something). I haven't played Scream Machines, but NL gives you a lot to choose from and has better graphics (from what i hear). If you have an old computer though, stick with Scream Machines. I have a quad-core, 3g ram, 512mb graphics, 640gb hd, and it runs flawlessly for me. I think that my computer "over-achieves" the recommended specs, so if it is a little slower, dont worry. I think that its a good 30 spent, and don't wait for NoLimits 2 to come out because thats not unti late 2008!

An NL tip: PRACTICE MAKES PERFECT!!!! (designs and rides)
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Postby cycamps on November 18th, 2007, 12:03 am
When you play ride op on NL, what exactly do you do?
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Postby zjohn1988 on November 18th, 2007, 12:09 am
run the ride. By yourself. Dispatch, air gates, restraints, e-stop.
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Postby cycamps on November 18th, 2007, 12:10 am
So what happens if you fail to do something?
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Postby FRD714 on November 18th, 2007, 9:34 am
^You don't have to open and close the air gates, or even open and close the restraints. Just dispatch when you get the green light.
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Postby CrstlBchCcln on November 19th, 2007, 3:35 pm
cycamps wrote:So what happens if you fail to do something?


The simulator (generally) will not allow you dispatch a train without putting the restraints down, without closing the gates, and until the next block clears.

However, there are ways of sending a train with open restraints, and open gates in No Limits.
RCDB says: "The Crystal Beach Cyclone is considered by many to be the most extreme roller coaster ever built."
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