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Why do people rank Maverick as such a great ride?

Talk about anything that has to do with the amusement park industry here.
Postby Ilovthevu' on June 19th, 2010, 10:22 am
To me, that ride hurts, because the track is twisting so much. While on the ride, I'm thinking Ow, ow, ow. My brother says to me that ride hurts like anything. Another person on the ride was saying something like their neck was getting banged. Why is such a painful ride to me and other people around me on the ride rated so high? Is it the Intamin hype at Cedar Point (due to people liking Millenium Force so much) because it's not a 17 second ride like Top Thrill Dragster, and it's not a shuttle like Wicked Twister that gets people to like it so much?
"I've been staring at the world, waiting. All the trouble and all the pain we're facing. Too much light to be livin' in the dark. Why waste time? We only got one life. Together we can be the CHANGE. So go and let your heart burn bright"
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Postby monsterfan99 on June 19th, 2010, 12:00 pm
I find the ride itself to one of the best. I actively hate Intamin, but this is one of two exceptions to that (along with Wicked Twister.) The speed and element are hard to beat.

It really depends on how you ride and your pain tolerance level. As someone who is not tall (5'7-5'8) my shoulders took a beating, but never once hit my neck. I also held on and did not put my hands up (which, by the way, what is the point of putting hands up on a ride with OTSR?) I found this ride to also be 10x easier on my shoulders than the Euro Fighter at Nick Universe.
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Postby w00dland on June 19th, 2010, 6:08 pm
The first time I rode the ride I thought it was breathtaking. The ride has everything: Airtime, inversions, launches, quick lateral changes. I've always loved quick turns on steel coasters and I think (with the exception of some B&M standups) they don't show up much on coasters today. It took me the first turn on my first ride to realize that I needed to hang on to the restraint, but I've never experienced pain since then.

The ride is wild, which is why I love it.
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Postby BLADE on June 20th, 2010, 3:44 pm
I agree with what Woodland said. Hanging on to the restaints is key.
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Postby rct2wizard360 on June 20th, 2010, 9:12 pm
Following the ride is key too. People will say you "shouldn't have to do that on a coaster." Try riding any coaster with OTSR's without doing that. It doesn't work. Hanging on and following through with the transitions is key. Sit there like a moron and you wont be coming back happy.
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Postby Ilovthevu' on June 21st, 2010, 10:55 am
What do you mean by "hang on to the restraint"? I was holding onto the restraint. Is their a special technique or something?
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Postby BLADE on June 21st, 2010, 5:25 pm
You reach up and grab the bar, with your palms on the outside of the pad/bar and your fingers around the inside. This puts your fingers between your neck and the restraint. This allows you to hold your head in place around the quick transitions. If your head does move it will nudge your fingers instead of slamming into the restraint. It's a very natural motion that I'm sure you've done many times. Next time you are on an OSTR ride just grab the restraint and slide your hands up until they are next to your face.
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Postby CoastsToCoasters on June 21st, 2010, 10:50 pm
I'm not even goin to read the posts before I throw my opinions out here by simply answering the topic question...

Maverick is a rollercoaster that proves ride experience is more important than height & speed especially in CedarPoints case. The coaster is relentless from start to finish. The first drop is ejector air no matter where you sit in that small train. The transitions are yes neck chopping but incredible pacing(which it has all the way through), its the only ride basically to have themeing at CP, you get airtime on almost every element of the ride including its inversions(the "twisted horseshoe roll"), the launch is beautifully intense, & though my last reason is lame, I love that each train represents a character name. I just feel it has everything you'd want in a coaster but height, which proves you do not need.

And wow yay, my Chang topic got locked prob cause of my whining. :/
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Postby BLADE on June 22nd, 2010, 6:03 pm
I just wish the heartline roll was still in it.
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Postby w00dland on June 23rd, 2010, 4:40 pm
The only people who experienced the Heartline Roll passed out for the rest of the ride. :o
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Postby BLADE on June 23rd, 2010, 5:09 pm
I mean one that would have worked like it was designed to.
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Postby [jonrev] on June 25th, 2010, 3:28 am
Rode it in its opening year and I believe I am yet to experience anything more intense. It has everything I would want in a ride: speed, decent height, airtime, sudden turns, a satisfying number of inversions, and a good theme with decent special effects. The pacing; how each element flows smoothly into each other, is fantastic!
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Postby david on June 25th, 2010, 1:01 pm
Sadly, i have yet to ride Maverick. But what is 'bad' about it? All I've heard is that it's amazing.
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Postby monsterfan99 on June 25th, 2010, 1:49 pm
^The transitions can be rough and neck-chopping.
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Postby tp41190 on June 30th, 2010, 8:07 pm
I loved it the first 10 times I rode it. Then after awhile it was kind of "meh". After 33 rides on it, I only ride it once in a while if I am bored. Magnum is still my favorite coaster in the park. I try to ride magnum at least 20 times a week, and if you have the trims off in 1:3 ... <3
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Postby BP317 on June 30th, 2010, 9:43 pm
/\ I warn to take that advice with a grain of salt, some people love Magnum and some hate it. I rode it in 1:3 once and thought it was horrible, even with the trims on before the butterfly turnaround it still kicked my ribs pretty good. Normally I love old Arrow coasters and their "personalities" don't bother me, but Magnum is definitley one of my least favorite hypers. Maverick on the other hand is my favorite coaster at CP. To each his own.
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Postby CoastsToCoasters on June 30th, 2010, 10:04 pm
The one thing I hated about working Magnum was the constant enthusiast asking me to turn the trims off :evil:. However, though it frustrated me, I get why they wanted it so bad. I find it to be a better and more aggressive. I like the rough stuff, have that out of control feeling. Love it!

Mod Edit: Cleaned up your post the best I could. Clearly that time working at Cedar Point did not teach you principles of the English language. Please use real words and correct grammar next time.
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Postby deja blues on July 1st, 2010, 12:15 pm
http://www.youtube.com/watch?v=guTTVVco1NA That is why you don't want the hearline roll it is incredibly intense, and if you are complaining about neck pains just watching that gives me whip lash.
"Park staff later claimed that they were offered a hundred bucks a pop to try to the slide, but refused after seeing that test dummies often emerged on the other end dismembered. The looping slide was actually closed down for most of the park’s life due to these injury concerns."
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Postby BLADE on July 1st, 2010, 6:01 pm
Good find. Still wish I could have experienced it though.
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Postby w00dland on July 1st, 2010, 9:34 pm
TP has a good point. Maverick was amazing the first ride, and did get tamer the more I rode it. Magnum after a good 20 or 30 rides is still amazing. I'm a guy who loves 1:3, and loves the trims to be off.
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Postby DanM64 on July 5th, 2010, 4:10 pm
I can honestly say that I thought Maverick was one of the best steel coasters I have ever been on. I also didn't get any whiplash, but I can see how some people might. Wonder if they'll switch over to the soft OTSRs they recently installed on I-305? That would make the ride even more fun in my opinion.
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Postby SFGAm Viper on July 8th, 2010, 3:43 pm
This ride is in my top 5 steel coasters due to its great mix of everything. It has almost everything but height (fast lift, steep drop, sudden direction changes, air hills, inversions, launch). The first 2-3 times I rode it I got knocked around a bit but then I figured out how to avoid any kind of head banging. I hold on to the harness at chest level not where the handles are. Doing this causes your upper body to move less. To go along with this, I don't sit completely back and kind of "lean" into everything. This part is hard to explain, but after going on so many rides, I naturally "go with" whatever element the ride is traveling through. Maybe I should thank Shockwave for this, as that was a ride I used to like to "battle" and avoid all head banging!
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Postby Cole on August 30th, 2010, 11:25 am
Another bump.

Maverick is #2 on my coaster list. Why? It has everything besides height.
-A awesome drop
-Speed
-Amazing well placed inversions
-Quick turn changes and twists
-AIRTIME!

Its hard to explain. It has a really odd layout that just works, and works well.
Top 5: 1) El Toro. 2) Maverick. 3) Millenium Force. 4) Diamondback. 5) X2.
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Postby tp41190 on August 30th, 2010, 5:20 pm
After my first ride on Maverick it was my #4 steel coaster. After this summer (40 rides on Maverick, and 200 rides on Magnum) Maverick went down a lot and Magnum went up.

Maverick is now my #14 steel coaster and Magnum is #5

I can see how people like the ride however. It does do a lot for such a short layout. My only problem with the ride is how the ride is put together. While it's compact it really just seems like it's a bunch of random stuff thrown together. Almost like Intamin didn't take a lot of time designing it.
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Postby ragingbull1331 on August 30th, 2010, 5:32 pm
Maverick can be rough but the two launch's are exciting and the inversions are amazing! :D
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