Am I not the only one who hasn't notice this, but why is it that flying coasters like Superman and others doesn't have a vertical loop. Of course the flying coasters like Stealth and X-Flight have vertical loop, but there loops are turned inward and not outward. I wish that Superman had outward vertical loops. This would have been a cool element to the ride and it would have been the first flying coaster of its kind to have this. What do you people think?
It would be fun, and will be done, I'm sure. It can't really be a "missing" element when only 2 different B&M fliers have been designed.I for one have yet to experience a regular loop like on Vekoma fliers, I was within 3 trains of it, and then X-Flight broke down! ARG! I'm sure that kind of loop is just as good as an outside loop would be.
I think for an outside loop the ride would have to be taller and the loop would have to wider. But hay that would be really cool. Can't wait till they do it.
Don't you think that might be painfull? You would be pushed into the restraints which could dig into your hips/crotch. It would probably have to go really slow through it.
My Top 5: 1)TTD, 2)Millennium Force, 3)Raptor, 4)Deja Vu, 5)Raging Bull
The forces would be extremely high on a outside verticle loop. The closest thing you will get to a verticle loop is the inside verticle loop on X-Flight.
Yes the G-forces would probably be too high. Just the same as the way you can't have an outside-looping loop on a non-inverted coaster because the forces would just be extremely high. But with a flyer I'm not really sure what would happen.
coastrcorey wrote:Yeah... I would think the forces would be too high... On Batman even I always feel the blood rushing to my feet.
i really think people have a misconception of what a flying coaster is supposed to be like....a flying coaster is not meant to be some sort of speed and inversion machine, its supposed to deliver a flying experience with amazing smoothness, big turns, in-line twists, and low-to-the-ground flying. its supposed to have near collision points, the occasional pretzel loop, and what not, but its not the type of coaster designed to go from one crazy element to the next. its about the scenery and the wind in your face....not disorienting you
coastrcorey wrote:Yeah... I would think the forces would be too high... On Batman even I always feel the blood rushing to my feet.
i really think people have a misconception of what a flying coaster is supposed to be like....a flying coaster is not meant to be some sort of speed and inversion machine, its supposed to deliver a flying experience with amazing smoothness, big turns, in-line twists, and low-to-the-ground flying. its supposed to have near collision points, the occasional pretzel loop, and what not, but its not the type of coaster designed to go from one crazy element to the next. its about the scenery and the wind in your face....not disorienting you
Well, I think that every rollercoaster is trying in some way to mimic flying. Rollercoasters seem to be comming out with more and more ways to mimic this (Inverted, Sideless, Floorless..etc). Heck, B&M even name their elements after airshow manuvers. But I agree that Flying rollercoasters should be more like real flying, not something to freak everyone out. Batman would make a bad flyer.
DemonRules wrote:...its supposed to deliver a flying experience with amazing smoothness, big turns, in-line twists, and low-to-the-ground flying. its supposed to have near collision points, the occasional pretzel loop, and what not...
There aren't enough low-to-the-ground segments or near-collision points on S:UF to make it fantastic... What it needs are buildings to fly around. When the curves dodge nothing, it doesn't make any sense for them to exist... this is one great example of WHY THEMEING MATTERS!!!
InsaneNewman wrote:There aren't enough low-to-the-ground segments or near-collision points on S:UF to make it fantastic... What it needs are buildings to fly around. When the curves dodge nothing, it doesn't make any sense for them to exist... this is one great example of WHY THEMEING MATTERS!!!
DemonRules wrote:...its supposed to deliver a flying experience with amazing smoothness, big turns, in-line twists, and low-to-the-ground flying. its supposed to have near collision points, the occasional pretzel loop, and what not...
There aren't enough low-to-the-ground segments or near-collision points on S:UF to make it fantastic... What it needs are buildings to fly around. When the curves dodge nothing, it doesn't make any sense for them to exist... this is one great example of WHY THEMEING MATTERS!!!
i agree as well...you make a very good point. i know that air is much more what i have described than SUF....but i agree, if they are going to make a flying coaster, make it work. don't just throw it in cause its the new thing, build around it and make it great.
I think the main reason that GAm bought a B&M flyer was beacause Vekoma had problems with theirs. Also they didnt want another unreliable ride from Vekoma.